Below you can delete monsters or spells you have created yourself from your collection. Simply choose a monster/spell and click the corresponding delete button.
Here you can create a spell of your own making or simply add to the existing SRD data if you feel something is missing.
(Required) Input name (ex. Magic Missile)
(Required) Input level (ex. Level 1 or Cantrip)
(Required) Input school (ex. Evocation)
(Required) Input casting time (ex. Concentration, 1 action)
(Required) Input range (ex. 60 ft.)
(Required) Input duration (ex. 8 hours)
(Required) Input components fx. V, S, M (Broken twig)
(Required) Input description
(Required) Input higher level description
Here you can create an entirely new monster of your own making or perhaps something that you feel is missing from the SRD. Simply fill out the details below, click save and it will appear in the add monster menu dropdown.
(Required) Input name (in singular ex. Goblin)
(Required) Input hit points
(Optional) Input armor class (ex. 16)
(Optional) Input ability points (not modifiers ex. 14)
(Optional) Input saving throw modifiers (in pure numbers - ex. 7 or -3)
(Optional) Input size
(Optional) Input type
(Optional) Input alignment
(Optional) Input speed (ex. fly 80 ft.)
(Optional) Input skill modifiers (in pure numbers ex. 4 or -2)
(Optional) Input immunities
(Optional) Input resistances
(Optional) Input vulnerabilities
(Optional) Input senses
(Optional) Input languages
(Optional) Input traits (name and description for each)
(Optional) Input actions
(Optional) Input legendary actions
Type in a search term to find the desired spell. Click a spell in the list to view the details and the back button to return to the list
Pick a color and type in a player name in the empty slot next to it, then click save to commit the changes to the initiative tracker
Choose a monster in the list below, which includes the SRD plus your own creations
Here you can import your current collection of spells and/or monsters from and to simple txt files, using the links below.
The data from the system reference documents used in this web application is subject to the Open Game License version 1.0a which you can view here.